Your work is going to fill a large part of your life, and the only way to be truly satisfied is to do what you believe is great work. And the only way to do great work is to love what you do.
-- Steve Jobs
Showing posts with label Design. Show all posts
Showing posts with label Design. Show all posts

Monday, December 12, 2011

Android Dashboard Design Tutorial | Ravi Tamada

Android Dashboard Design Tutorial
Tutorial about creating android dashboard screen design. An example of facebook dashboard screen is explained. Also added some functionality like launching new activity on selecting icon on dashboard.

Tuesday, November 29, 2011

Software Design - Step 1: In which we figure out what our software is going to do | Green Door Games

Step 1: In which we figure out what our software is going to do
So, in case you haven’t visited before I’m writing a small game using a simple and very effective methodology. I’m also taking you, dear reader, along for the ride!
Today, we’re figuring out what our features will be. If you continually find yourself at odds with clients or end up with crazy marketing people who say one thing before you write a project and expect another when you’re done – a good set of features can make all the difference.

Saturday, October 29, 2011

Image Resizer for Windows

Image Resizer for Windows
Image Resizer for Windows is a utility that lets you resize one or more selected image files directly from Windows Explorer by right-clicking. I created it so that modern Windows users could regain the joy they left behind with Microsoft's Image Resizer Powertoy for Windows XP.

Tuesday, October 25, 2011

Fast Image Resizer - CNET Download.com

Fast Image Resizer - CNET Download.com
We resize images all the time--to e-mail to friends, post on blogs, share on Facebook, and much more. Although we often resize images in a photo-editing program as soon as we take them off the camera, it's not uncommon for us to need a resizing tool that can be used the rest of the time. After all, who wants to launch a big photo-editing program for tasks that can be completed with a lightweight utility? That's where Fast Image Resizer comes in. This basic program lets users resize images as quickly and easily as anything we've seen.

Using Compass and Sass for CSS in your Next Project | Nettuts+

Using Compass and Sass for CSS in your Next Project | Nettuts+
Sass could potentially be called CSS 2.0; it has some really nifty features that allow you to write your code in less time and with more flexibility. In today’s article, we will be working the basics!

Sass is simply a different way to work with CSS. It allows you to keep your CSS code very simple and helps increase readability.

Compass makes working with Sass even easier. The author, Chris Eppstein, has also included some converted frameworks such as Blueprint, YUI, and 960.gs. It also easily integrates with Ruby based projects, but is just as easy to add to any other project. Compass is open-source and is extremely well documented.

CSS3 box-ordinal-group property | W3Schools

CSS3 box-ordinal-group property
The box-ordinal-group property specifies the display order of the child elements of a box.
Elements with a lower value are displayed before those with a higher value.
Note: The display order of the elements with the same group value depend on their source order.

Thursday, October 20, 2011

Simple Made Easy | InfoQ

InfoQ: Simple Made Easy
Rich Hickey emphasizes simplicity’s virtues over easiness’, showing that while many choose easiness they may end up with complexity, and the better way is to choose easiness along the simplicity path.

Tuesday, September 6, 2011

Apple designer Jonathan Ive enters a new era - latimes.com

Apple designer Jonathan Ive enters a new era - latimes.com
Printed on the back of every iPod, iPhone and iPad is "Designed by Apple in California."

Those five words speak volumes about the pride Apple Inc. takes in design — and in design chief Jonathan Ive.

Steve Jobs may have dreamed up the ideas. But Ive turned them into products with a cult following.

The synergy between Apple's co-founder and its top designer set into motion a decade of hits from the iPod to the iPad.

Now Apple will be counting on Ive to continue to deliver breakthrough designs without much oversight or support from Jobs, who last month stepped down as chief executive.

Monday, September 5, 2011

Self-educate to survive | Opinion | .net magazine

Self-educate to survive | Opinion | .net magazine
If you lack a formal design education, you’ll need to self-educate before you can progress in your career, says Ryan Downie. Here's a checklist of the subjects he studied to help him to understand more about web design.

Friday, September 2, 2011

Multiparadigmatic .NET, Part 10: Choosing an Approach | The Working Programmer

The Working Programmer - Multiparadigmatic .NET, Part 10: Choosing an Approach
In my last column (Part 9 of this series), I suggested that any time an article series gets close to double digits, the author is either pretentious enough to think his readers are actually interested in that subject that many times in a row, or he’s just too boneheaded to come up with a new topic. Readers are left to speculate as to which of those two cases are at work here.
Nevertheless, commentary from the field has made it clear that despite the dangers of traversing into double-digit territory, one more article on multiparadigmatic design seems necessary to try to tie all the individual elements together—to demonstrate how to use each of these different paradigms and choose among them for a real-world problem. “Real-world,” for our purposes, means non-trivial enough to hint at how the approach might be useful for problems that aren’t as simple as those chosen to solve in a magazine article.
Trying to create such a problem turns out to be more difficult than it might appear; either the idea is too complicated, with too many distractions in it to get a clear view of the solutions used; or the idea is too simple, allowing for too little variation in its implementation to illustrate how the different paradigms might each be used to solve it. Fortunately, to get started we can make use of some work that has already been done—in the form of Dave Thomas’ “Code Katas.”
Introducing .NET 4.0: With Visual Studio 2010 (Expert's Voice in .NET) Head First C#, 2E: A Learner's Guide to Real-World Programming with Visual C# and .NET (Head First Guides) Pro C# 2010 and the .NET 4 Platform

Thursday, September 1, 2011

Do I Need to Know How to Code? — Shawn Blanc

Do I Need to Know How to Code? — Shawn Blanc
Sure, some people have absolutely no desire to do design work or to learn to code because it’s simply not in the cards them. But for those of you who do think you could learn to code, I think the most important pre-requisite is curiosity.
Actually, that pretty much goes for any venture in life. You can do whatever you set your mind to.
Designing with Web Standards (3rd Edition) Basics of Web Design: HTML5 and CSS3 Developing with Web Standards

Designers vs Coding | via Frank

via Frank : Designers vs Coding
“Do I need to know how to code?” is a question that comes up with sure-fire consistency in design circles. I’ve seen it asked by so many, from uncertain design students in classrooms worried about their chances of landing a job, to seasoned professionals at conferences seeing their pool of print projects slowly evaporate. The question is being asked with even greater frequency as of late, because Adobe has launched their product Muse, which promises designers the ability to “create unique websites without writing code.” So, if a designer wants to work on the web, should they take the time to learn this dastardly “code” or instead rely on software like Muse?
Designing with Web Standards (3rd Edition) HTML5 and CSS3: Develop with Tomorrow's Standards Today (Pragmatic Programmers) Basics of Web Design: HTML5 and CSS3

Monday, April 11, 2011

Daring Fireball Linked List: The Gap Theory of UI Design

Daring Fireball Linked List: The Gap Theory of UI Design
Yours truly, speaking at Webstock in New Zealand back in February, taking a tour of the entire history of Apple’s graphical user interfaces, and forming a basic theory about the philosophical difference between the old way (pre-Mac OS X) and new way.