Your work is going to fill a large part of your life, and the only way to be truly satisfied is to do what you believe is great work. And the only way to do great work is to love what you do.
-- Steve Jobs
Showing posts with label Daring Fireball. Show all posts
Showing posts with label Daring Fireball. Show all posts

Monday, December 12, 2011

Why Android's UI Is Laggy Compared to iOS and Windows Phone | Daring Fireball

Daring Fireball Linked List: Why Android's UI Is Laggy Compared to iOS and Windows Phone
Interesting technical look at the design of Android’s graphics and event processing by Andrew Munn, trying to explain why it feels so laggy compared to iOS and Windows Phone:
Android UI will never be completely smooth because of the design constraints I discussed at the beginning:
  • UI rendering occurs on the main thread of an app
  • UI rendering has normal priority
[…] This is the same reason why Windows Mobile 6.5, Blackberry OS, and Symbian have terrible touch screen performance. Like Android, they were not designed to prioritize UI rendering. Since the iPhone’s release, RIM, Microsoft, and Nokia have abandoned their mobile OS’s and started from scratch. Android is the only mobile OS left that existed pre-iPhone.

Tuesday, November 29, 2011

Juicy Bits | Daring Fireball

Juicy Bits
Fun story by Mike Swanson, on how he left his job as a developer evangelist at Microsoft to be a full-time iOS app developer.

Tuesday, October 18, 2011

William Gibson on The Setup | Daring Fireball

Daring Fireball Linked List: William Gibson on The Setup
This man has his priorities in order:
Neither hardware nor software excite me very much, after whatever brief (and usually painful) novelty has worn off.
Good interface design is as transparent as possible, because I don’t want to have to think about it. I just want to write, or do whatever else I’m doing, and not have to think about whatever I’m doing it on.

Thursday, October 6, 2011

Universe Dented, Grass Underfoot | Daring Fireball

Daring Fireball: Universe Dented, Grass Underfoot
I like to think that in the run-up to his final keynote, Steve made time for a long, peaceful walk. Somewhere beautiful, where there are no footpaths and the grass grows thick. Hand-in-hand with his wife and family, the sun warm on their backs, smiles on their faces, love in their hearts, at peace with their fate.

Monday, June 6, 2011

Daring Fireball: Demoted

Daring Fireball: Demoted
Today’s was a jam-packed keynote. Apple announced a lot of news; there is much to talk and think about. But the key line was when Steve Jobs, describing iCloud replacing iTunes as your digital hub, said, “We’re going to demote the PC and the Mac to just be a device.”

Monday, April 18, 2011

Daring Fireball Linked List: The Sound of 1,700 Jaws Dropping

Daring Fireball Linked List: The Sound of 1,700 Jaws Dropping
Larry Jordan on Final Cut Pro X:
I can’t think of any other company that could so totally redefine what a non-linear video editor is than Apple. Since the release of Final Cut Pro 1, each version of FCP has contained incremental improvements. This is a complete restatement at every possible level.
As Phil Schiller, senior VP for world-wide marketing for Apple told me after the presentation, “This is a total rethinking of how we tell stories visually.”

Friday, April 15, 2011

Daring Fireball: Cutting That Cord

Daring Fireball: Cutting That Cord
After Apple’s iPad 2 introduction event last month, I ran into Josh Topolsky, and, of course, we talked about what we thought of it. Topolsky made an interesting observation: that the iPad 2 epitomized how Apple seems to be a generation ahead of its competitors on the device side — both hardware and software — but a generation behind on the cloud side.
I’ve been thinking about the iPad in this context ever since, and I think it’s a perfect synopsis of the state of iOS. There will be no tablet this year from any competitor that matches the iPad 2 in terms of elegance, battery life, or build quality. No competing OS will match iOS in terms of on-the-device user experience.

Monday, April 11, 2011

Daring Fireball Linked List: The Gap Theory of UI Design

Daring Fireball Linked List: The Gap Theory of UI Design
Yours truly, speaking at Webstock in New Zealand back in February, taking a tour of the entire history of Apple’s graphical user interfaces, and forming a basic theory about the philosophical difference between the old way (pre-Mac OS X) and new way.

Thursday, April 7, 2011

Success, and Farming vs. Mining

I saw this on Daring Fireball and it is definitely worth a read:

Call Me Fishmeal.: Success, and Farming vs. Mining
The problem with mining in the software business is that it doesn’t work. It creates broken, useless companies.