So, in case you haven’t visited before I’m writing a small game using a simple and very effective methodology. I’m also taking you, dear reader, along for the ride!
Today, we’re figuring out what our features will be. If you continually find yourself at odds with clients or end up with crazy marketing people who say one thing before you write a project and expect another when you’re done – a good set of features can make all the difference.
A collection of articles and resources of interest to the modern software developer
Your work is going to fill a large part of your life, and the only way to be truly satisfied is to do what you believe is great work. And the only way to do great work is to love what you do.
-- Steve Jobs
Tuesday, November 29, 2011
Software Design - Step 1: In which we figure out what our software is going to do | Green Door Games
Step 1: In which we figure out what our software is going to do
Labels:
Design,
Development,
Gaming
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